This algorithm attempts to minimise numerically. Because of this, the quality of the dither produced by Knoll’s algorithm is much higher than any other of the N-candidate methods we have covered so far. It is also the slowest however, as it requires a greater per-pixel to be really effective. More details are given in Knoll’s now expired patent[3]. I have put together a GPU implementation of Knoll’s algorithm on Shadertoy here.
Not Equal: Everything in this space must be different. The answer is 2-2, placed horizontally; 4-4, placed vertically; 0-0, placed vertically.
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let goal = pixel
。关于这个话题,同城约会提供了深入分析
Promotion methods (Traffic sources),详情可参考heLLoword翻译官方下载
Photograph: Julian Chokkattu